======General Werewolf Facts & Behavior ======
=====Chat Transcripts=====
  * the average pack is 20-30 wolves; they fluctuate depending on how jobs and moving goes Chat 2007-05-20
  * wolf magic doesn't come from the moon, it's internal; part of what makes a werewolf a werewolf Chat 2007-11-03
  * originally the Weres were all Europeans, they came over with the rest of the immigrants Chat 2008-04-05

===== Mercy Thompson Series =====
====Moon Called====
[[Mercy Thompson Series]] #1: [[Moon Called]]
  * controlled by their instincts<sup>03</sup>
  * it's not like there are a lot of stray werewolves running around 
  * don't give orders to a werewolf; its the whole dominance reflex thing<sup>04</sup>
  * werewolves' instincts are inconvenient--that's why they don't tend to live long<sup>04</sup>
  * it's an anomaly to have a pack in the Tri-Cities area<sup>10</sup>
  * werewolf's urge to dominate those they see as lesser beings<sup>10</sup>
  * packs usually settle in bigger areas where they can hide better, or, rarely, in smaller places where they can take over<sup>10</sup>
  * they have a tendency to do well in the military and secret government agencies<sup>10</sup>
  * the trick with werewolves is to never confront them straight on<sup>10</sup>
  * werewolves don't take to strangers well<sup>11</sup>
  * There’s all sorts of protocols they insist upon when a new wolf comes into someone else’s territory, and something tells me that Mac hasn’t petitioned the pack<sup>11</sup>
  * the rules that allowed werewolves to live undetected among humankind for centuries tended to have fatal consequences for those who broke them<sup>11</sup>
  * werewolves aren't the most friendly animals anyway; but if they've just shifted it's a good policy to leave them alone for a while<sup>13</sup>
  * can be dangerous if you get in their way; but they'll leave you alone if you are careful<sup>14</sup>
  * prevalent of the cautionary tales werewolves tell each other is what happens the first time a werewolf changes if he doesn't know what he is<sup>20</sup>
  * werewolves live in packs; each pack has an Alpha—a wolf strong enough to keep the others under control<sup>30</sup>
  * werewolves don't take kindly to other predators<sup>32</sup>
  * many as 2 thousand in the US, 5 or 6 hundred in Canada, and about 4 hundred in Mexico<sup>34</sup> 
  * werewolves are hot-tempered and aggressive, but they aren't evil<sup>39</sup> 
  * packs sometimes take their public name from their leader; more often they find some geographical feature in their territory<sup>42</sup>
  * werewolves respect bravado; if you are too careful not to anger them, they'll see it as a weakness—and weak things are prey<sup>50</sup>
  * werewolves are taught to be quiet when they fight—it's a matter of survival<sup>60</sup>
  * werewolves chase things that run from them<sup>78</sup>
  * hard to hide anything from werewolves<sup>91</sup>
  * lightheartedness is not a gift often given to werewolves<sup>97</sup>
  * werewolves didn't usually talk about the past, not the way humans do<sup>97</sup>
  * they're not that different from their wild cousins; aren't much different form other wild predators<sup>105</sup>
  * werewolves aren't harmless or cute<sup>109</sup>
  * have not yet joined the twentieth century let alone the twenty-first, as far as women are concerned<sup>117</sup>
  * unmated male werewolves always get territorial in the presence of a female<sup>121</sup>
  * most werewolves are control freaks<sup>122</sup>
  * werewolves don't have jails; the people who break their laws are either punished physically or killed<sup>135</sup>
  * they take their secrecy very seriously; it's how they remained undetected for so long<sup>135</sup>
  * some werewolves can tell if a person is lying<sup>142</sup>
  * werewolves are always ready to be angry about something<sup>144</sup>
  * are always vicious, always ready for the kill; volatile nature of the werewolves
  * never argue with werewolves before you need to<sup>150</sup>
  * in the country, on a hunt, the wolves howl and cry, but in the city all hunting is done soundlessly; growls, whines, and barks are all bluffing tools—it is the quiet wolf that will kill you<sup>194</sup>
  * they aren't pets, and some of them resent being treated like one<sup>197</sup>
  * most werewolves avoid children<sup>197</sup>
  * despite all the physical benefits they gain, the average lifespan of a werewolf from his first Change until his death is ten years<sup>201</sup>
  * most werewolves died in dominance fights with other werewolves<sup>201</sup>
  * werewolves need packs; it takes something stronger to keep them away; a few hate what they are too much to live in a pack; most of them though are outcasts; wolves the pack wouldn't accept

====Blood Bound====
[[Mercy Thompson Series]] #2: [[Blood Bound]]
  * possessive and dictatorial<sup>02</sup>
  * arguing with werewolves requires a certain subtly
  * werewolves aren't evil, but they aren't exactly the peaceful, law-abiding heroes that they're trying to represent themselves as<sup>04</sup>
  * all wolves must wear a collar when they run in the city that identifies them as someone's pet<sup>05</sup>
  * play power games; a werewolf would never have allowed a strange wolf to walk behind them<sup>13</sup>
  * sometimes throw temper tantrums<sup>15</sup>
  * tend to rid themselves of someone who might draw unwanted attention to them
  * ruthless in enforcing their rules about not drawing unwanted attention to themselves<sup>37</sup>
  * don't do well on their own, they need someone, pack or family, or they begin to get odd; odd werewolves tend to end up dead—and they sometimes take a lot of people down with them when they go<sup>46</sup>
  * it's hard on the older werewolves to adjust to modern ways of thinking<sup>47</sup>
  * are made, not born<sup>47</sup>
  * being different among wolves is usually deadly<sup>51</sup>
  * there aren't very many homosexual werewolves who survive for long<sup>51</sup>
  * are control freaks; keeps them in charge of their wolf
  * werewolves might lock eyes for dominance purposes, but they couldn't take over your mind if you held their gaze<sup>73</sup>
  * most werewolves could tell when someone lied, but it was based on the smell of perspiration and heartbeat<sup>78</sup>
  * are very territorial<sup>96</sup>
  * everything meant too much to werewolves, and too little<sup>99</sup>
  * werewolf instincts are very strong<sup>99</sup>
  * when you've lived with werewolves, you learn tricks to hide what you're feeling from them—anger, for instance, covers up panic pretty well<sup>103</sup>
  * a wounded werewolf is dangerous, the wolf nature superceding the human control—and a werewolf is a very nasty creature
  * wolves communicate well without words<sup>115</sup>
  * independence is an unusual trait for a werewolf<sup>116</sup>  
  * wolves are very centered in the here and now<sup>117</sup>
  * are pretty simple creatures—they make good soldiers
  * can be volatile<sup>143</sup>
  * werewolf etiquette is stuck in another century<sup>146</sup>
  * werewolves, outside of a well-run pack, will kill the wounded or weak<sup>153</sup> 
  * demons aren't good for a werewolf's control<sup>199</sup>
  * a hungry werewolf is a cranky werewolf<sup>243</sup>

====Iron Kissed====
[[Mercy Thompson Series]] #3: [[Iron Kissed]]
  * there weren't nearly as many werewolves as there were fae<sup>49</sup>
  * werewolves put great value on eye contact<sup>83</sup>
  * power struggles and things unspoken are a part of pack life<sup>86</sup>
  * never have a discussion with a werewolf when he's standing and you're sitting; it puts you at a disadvantage and makes them think they can give you orders<sup>94</sup>
  * werewolves have a tendency to fill up the spaces in a room<sup>105</sup>
  * anything feels longer when you have a  werewolf behind you<sup>109</sup>
  * there was more to the magic of the werewolves than their change<sup>120</sup>
  * the change is so spectacular—and the rest of the magic is the pack's business and affects no one else<sup>120</sup>
  * always aware on some level of all other pack members<sup>120</sup>
  * the pack is always aware on some level of the other pack members; they know when one of their own was in distress; they know when one has died<sup>120</sup>
  * a survival technique around werewolves is to fake being submissive<sup>214</sup>
  * with werewolves your are always dealing with two sets of instincts; the first belonged to the beast, but the second belonged to the man<sup>216</sup>
  * might not die of old age, but violence was part and parcel of their way of life<sup>221</sup>
  * a werewolf whose mate is unfaithful is seen as weak<sup>258</sup>
  * werewolves are used to violence and its results<sup>261</sup>
  * being a werewolf gives you time to get over your childhood; or it gives you time to destroy yourself with it<sup>282</sup>

====Bone Crossed====
[[Mercy Thompson Series]] #4: [[Bone Crossed]]
  * most werewolves don't like humans<sup>33</sup>
  * a werewolf who was ticked off badly enough would just attack<sup>46</sup>
  * secretive bunch, those werewolves<sup>66</sup>
  * never sneak up on a werewolf<sup>110</sup>
  * being a werewolf wasn't like being a human with a hot temper—it was a balance; a human soul against a predator's instinctive drives. Push it too hard, and it was the animal in control—and the wolf didn't care who it hurt<sup>188</sup>
  * a werewolf lived only because he controlled his wolf; all the time<sup>230</sup>
  * you can't pretend not to be scared by werewolves; they know; but you can meet their eyes, if you're tough enough; and if they let you<sup>188</sup>
  * it's instinctive for werewolves to join with a pack without losing themselves<sup>249</sup>
  * werewolves learn to go with the times so they don't fall into the temptation of living in the past<sup>260</sup>

====Silver Borne====
[[Mercy Thompson Series]] #5: [[Silver Borne]]
  * wolf play is a simple game with no losers that they do with the ones they love; it didn't often happen in the pack as a whole, but among smaller groups<sup>14</sup>
  * most werewolves have all the change they can deal with the first time they become wolf; other kinds of change are tough to force on them<sup>25</sup>
  * fear brings violence out in the wolves<sup>62</sup>
  * werewolves, like their natural brethren, are territorial, and they don't share their hunting ground easily with other predators<sup>25</sup>
  * some werewolves had trouble driving because they could be a little distractible<sup>48</sup>
  * can take out Kodiak bears<sup>53</sup>
  * a very good reason that the [[Marrok]] kills any werewolves who allow the wolf to lead and the man to follow<sup>54</sup>
  * showing weakness to another is a sign of trust<sup>56</sup>
  * where does a werewolf sleep? Anywhere he wants to<sup>59</sup>
  * wolf superseding the man usually happens in the middle of a fight, the only thing to do is lie low until the man takes back control<sup>65</sup>
  * wolf instincts them them that direct eye contact is a challenge<sup>88</sup>
  * the wolf longs to hunt, to feel blood in its teeth<sup>110</sup>
  * werewolves all have different relations with their wolves<sup>139</sup>
  * think of werewolves as conjoined twins; some are quite separate, barely sharing anything at all with their wolves; just two entities under the same skin—they all start out this way<sup>139</sup>
  * when their human side is able to take control, wolf and man work out a balance; just as their human soul loses part of what it was to be human, the wolf loses part of what it means to be wolf<sup>139</sup>
  * werewolves tend to lose their human halves when badly injured, but they can be recalled to themselves by a mate or by a more dominant wolf<sup>168</sup>
  * wolves are blunt creatures, mostly impatient with the soft-pedaling that the rest of the world considers politeness<sup>183</sup>
  * most werewolves, even the ones who liked being werewolves, actively resented, if not hated, normal people for being what they could no longer be<sup>262</sup>
  * werewolves are scary and dangerous but they only eat people they don't like<sup>263</sup>
  * not a werewolf taboo; eating your prey is better than leaving the bodies lying around<sup>267</sup>

====River Marked====
[[Mercy Thompson Series]] #6: [[River Marked]]
  * were seen as very good security people<sup>04</sup>
  * made everything more complicated than necessary<sup>13</sup>
  * can hear private phone conversations<sup>16</sup>
  * are possessive<sup>24</sup> 
  * most strong feelings are vulnerable to detection when you live with werewolves<sup>28</sup>
  * are controlling bastards<sup>80</sup>
  * wolves communicate much more clearly than humans do in an emergency<sup>91</sup>
  * one werewolf was a tough creature—but the real power of the werewolves lay in their packs<sup>82</sup>
  * carrying a person wasn't much of an effort for a werewolf<sup>105</sup>
  * werewolves aren't the only shapeshifters in Europe<sup>107</sup>
  * they don't kill people for food; nonetheless, there are bodies wherever there are packs<sup>119</sup>
  * can't lie to werewolves<sup>141</sup>
  * werewolves are monsters<sup>141</sup>
  * no one reads body language like a werewolf<sup>142</sup>
  * werewolves don't usually feel magic other than their own<sup>225</sup>
  * nor is water the werewolf's element for all that it is an element of change<sup>249</sup>
  * most werewolves mate with humans<sup>256</sup>
  * even happy werewolves are scary in broad daylight if your eyes let you really see what they are<sup>270</sup>

====Frost Burned====
[[Mercy Thompson Series]] #7: [[Frost Burned]]
  * werewolves were fond of top-secret-emergency-code-word things<sup>13</sup>
  * people who attack a full pack of werewolves are either very stupid or very strong<sup>62</sup>
  * werewolves are big and scary; sometimes they can downplay it, a little body language, a little pack magic, and they can pass for a huge dog if no one is looking for werewolves<sup>94</sup>
  * werewolves are different when they are in their wolf shape, less human and less caught up in human manners<sup>132</sup>
  * wolves are gregarious, far more so than humans or coyotes<sup>132</sup>
  * the world needed to remember that it was a bad idea to attack a werewolf pack<sup>159</sup>
  * poker isn't a really good werewolf game; or rather, it's too good a werewolf game; it would end with bodies<sup>207</sup>
  * the average werewolf lives ten years after he is change<sup>238</sup>
  * werewolves can get volatile in extreme emotion<sup>243</sup>
  * it wasn't uncommon for wolves who have lost their mates to have to be killed shortly thereafter<sup>244</sup>
  * werewolf justice is swifter and more just, if more brutal, than the human court system<sup>248</sup>
  * humans are not equipped to deal with a werewolf fairly<sup>248</sup>
  * any werewolf can kill you if you are stupid and quit respecting him; the trick is not to be stupid<sup>285</sup>
  * posturing like a werewolf<sup>287</sup>
  * necromancy would have no effect on a werewolf<sup>306</sup>
  * dead or alive, a werewolf didn't care if you were naked<sup>339</sup>

====Night Broken====
[[Mercy Thompson Series]] #8: [[Night Broken]]
  * a werewolf pack that eats together stays together<sup>01</sup>
  * werewolves can tell when people are lying<sup>04</sup>
  * an uncomfortable werewolf might take a bite that everyone would regret<sup>66</sup>
  * werewolves don't know everything<sup>70</sup>
  * older werewolves were largely male and largely intolerant of homosexuality<sup>70</sup>
  * gay werewolves didn't last very long unless they were extraordinarily tough or lucky<sup>70</sup>
  * werewolves had learned to be ruthless to survive<sup>73</sup>
  * werewolf packs hunt at lease once a month on the full moon; mostly they hunt deer, elk, or even moose; werewolves avoid domestic animals like cattle as a matter of course<sup>121</sup>
  * werewolves break things like doorknobs<sup>209</sup>
  * werewolves are all about rules; their rules are designed to keep people safe<sup>242</sup>
  * a werewolf will die defending his mate<sup>283</sup>


====Fire Touched====
[[Mercy Thompson Series]] #9: [[Fire Touched]]
  * werewolves can hear music played over headphones<sup>05</sup>
  * you don't lie to a werewolf; they can tell<sup>05</sup>
  * money was a good thing to have in a werewolf pack; werewolves had to work to control their wolves and too much stress made it worse; lack of money was stressful<sup>06</sup>
  * even being a werewolf has an upside<sup>19</sup>
  * etiquette among werewolves was that you tried to ignore private conversations<sup>86</sup>
  * controlling their wolves is much, much easier when they are a pack, following a leader<sup>98</sup>
  * hardwired to do dumb stuff<sup>232</sup>
  * werewolves can be very destructive<sup>225</sup>

====Silence Fallen====
[[Mercy Thompson Series]] #10: [[Silence Fallen]]
  * werewolves had their origins in Europe<sup>14</sup>
  * werewolves have a long memory; they are regrettably straightforward<sup>24</sup>
  * they won't hold to bargains they view as forced<sup>24</sup>
  * werewolves are sentimental<sup>26</sup>
  * most werewolves can't actually feel the magic that makes their lives so much easier<sup>89</sup>
  * never run from werewolves; it only makes them hungry<sup>90</sup>
  * werewolves need contact more than humans do<sup>112</sup>
  * staring down a werewolf was dumb<sup>134</sup>
  * dual-natured<sup>210</sup>
  * spare werewolf-pack clothes are typical the world over: running pants and a tank top<sup>150</sup>

====Storm Cursed====
[[Mercy Thompson Series]] #11: [[Storm Cursed]]
  * werewolves don't lie because most werewolves can tell if someone is lying<sup>16</sup>
  * werewolves were all about order and authority<sup>38</sup>
  * a nice path opened in the gathering crowd—werewolves are useful like that<sup>62</sup>
  * cats don't like werewolves; exception [[Medea]]
  * food did not go to waste around werewolves<sup>86</sup>
  * most werewolves aren't sensitive to magic<sup>101</sup>
  * like to engage in "a good tussle" with each other to blow off steam<sup>128</sup>
  * werewolves get lonely; they need a pack to belong too; some of them don't like it much, but that doesn't change the nature of the beast<sup>144</sup>
  * before the [[Marrok]] werewolves were considered the vermin of the supernatural world; dangerous individually but ultimately not much of a threat<sup>151</sup>
  * scared werewolves are much more prone to violence<sup>255</sup>
  * a lot of werewolves work as guards of one sort or another, but not all of them know who to be a bodyguard<sup>256</sup>
  * werewolves just don't do merry, not their wolf part<sup>270</sup>
  * werewolves get over things like modesty very quickly<sup>301</sup>

====Smoke Bitten====
[[Mercy Thompson Series]] #12: [[Smoke Bitten]]
  * werewolves are like grenade launchers<sup>42</sup>
  * werewolves are volatile creatures; it is hard for the human to hold the wolf in check; there was only one thing to be done with an out-of-control werewolf; since being outed to the human world, there were no second chances<sup>90</sup>
  * wolves are straightforward creatures on the whole, and that most of the mess that the werewolf culture had been brought about by the human halves of the werewolves<sup>90</sup>
  * the survival rate for gay or lesbian werewolves was far lower than for straight werewolves<sup>90</sup>
  * caught up in the need for pack and order<sup>103</sup>
  * werewolves could be funny about wearing someone else's clothing—especially if that someone wasn't pack<sup>238</sup>

===== Alpha & Omega Series =====
====Alpha & Omega Novella====
[[Alpha & Omega Series]] #0.5: [[Alpha & Omega Novella]]
  * life as a werewolf, was as expensive financially as it was personally<sup>173</sup> 
  * you didn't want to do anything that might attract one of the dominant wolves' attention<sup>175</sup> 
  * a cornered wolf is a dangerous wolf<sup>65</sup>
  * an out-of-control werewolf would be growling and pacing<sup>222</sup>

====Cry Wolf====
[[Alpha & Omega Series]] #1: [[Cry Wolf]]
  * it's not safe to have hungry, desperate werewolves on the streets<sup>11</sup>
  * werewolves and violence, werewolves and death: they went together like bananas and peanut butter<sup>69</sup>
  * human mates grew old while the werewolves stayed young<sup>69</sup>
  * being a werewolf had taught—among other things—to ignore the past, live in the present, and not think too much about the future<sup>33</sup>
  * best not to startle a wounded werewolf; even one in human form<sup>34</sup>  
  * tend to be secretive
  * even a werewolf deserves a chance
  * a werewolf who survived learned to integrate human and wolf and leave the human in the driver's seat for the most part; except for when the moon called, when they were very angry...or when they were hurt
  * as werewolves age they gain abilities<sup>209</sup>
  * humans don't often escape from werewolf attacks

====Hunting Ground====
[[Alpha & Omega Series]] #2: [[Hunting Ground]]
  * werewolves talk as if they and the wolves they shared their skins with were one; some werewolves had nothing more wolfish about them, even in wolf form, than a nasty temper and a need to kill things that ran from them<sup>45</sup>
  * to function, most werewolves have to make their wolf obedient if not completely subservient; after a while, the wolf spirit is reduced to a part of the man's spirit; an unthinking, violent part full of instincts and desires but no true thoughts<sup>61</sup> 
  * packs only moved into open territory or territory they had killed to take<sup>91</sup>
  * in a fight; werewolf tactics concentrate their attack on the strongest of their foe<sup>128</sup>
  * a deadbolted, steel door probably wouldn't keep out a determined werewolf<sup>152</sup>

====Fair Game====
[[Alpha & Omega Series]] #3: [[Fair Game]]
  * werewolves aren't civilized or tame; forcing it on them won't work<sup>26</sup>
  * would be interesting to see what a werewolf could do at a crime scene<sup>33</sup>
  * werewolves were supposed to be poor, down trodden victims of a disease, people who used the abilities their misfortune granted them to help others<sup>34</sup>
  * supposed to be few female werewolves; protective of them<sup>35</sup>
  * wouldn't be smart to upset a werewolf<sup>37</sup>
  * a werewolf could scent the fae, most of the time<sup>65</sup>
  * for a normal man, or even a pair of normal men, to take on a werewolf—that's pretty ambitious<sup>68</sup>
  * becoming a werewolf doesn't make you a serial killer—and it doesn't make you a superhero either; whoever you were, that's who you are<sup>69</sup>
  * werewolves police their own; mostly just ordinary people who turn into a wolf during the full moon and go and hunt rabbits<sup>69</sup>
  * being changed turned everyone into killers; the ones who couldn't control it sometimes took a lot of people with them before they died<sup>70</sup>
  * wolves were used to immediately sizing up others when they first met them<sup>81</sup>
  * the wolf part of a werewolf was...a ravaging beast, born to hunt and kill, protect the pack at all costs, and not much else<sup>98</sup>
  * a werewolf isn't a wolf; who will care and protect its young<sup>117</sup>
  * a recently changed werewolf is cranky because of the pain<sup>156</sup>
  * being a werewolf was another kind of protection, but no one was invulnerable<sup>176</sup>
  * Gray Lord could affect the change of a werewolf<sup>278</sup>

====Dead Heat====
[[Alpha & Omega Series]] #4: [[Dead Heat]]
  * werewolf DNA is just like human DNA; you can't tell the difference unless the sample is taken when in werewolf form; then it's different<sup>06</sup>
  * no way to use a blood test to see if someone is a werewolf or not<sup>06</sup>
  * sheetrock and two-by-fours didn't stop a werewolf<sup>47</sup>
  * werewolves have two natures; the human part and the wolf part<sup>60</sup>
  * the wolf isn't like a real wolf—it's a lot more angry than that<sup>60</sup>
  * most werewolves don't actually think of themselves as two people<sup>60</sup>
  * being a werewolf is not a panacea to death<sup>80</sup>
  * well-fed werewolves are easier to deal with than hungry ones<sup>140</sup>
  * it wasn't a smart idea to meet a werewolf's eyes unless you were prepared for a dominance battle<sup>171</sup>
  * if war broke out, everyone would lose; the werewolves were respected; not many fae would want to declare war if it meant fighting werewolves<sup>180</sup>
  * not healthy for a werewolf to stay in wolf form for very long<sup>204</sup>
  * werewolves don't let humans interfere with their pack<sup>204</sup>
  * werewolves could be beautiful, but they were predators<sup>227</sup>
  * there are somethings that are amazing about being a werewolf<sup>259</sup>

====Burn Bright====
[[Alpha & Omega Series]] #5: [[Burn Bright]]
  * most werewolves were honest by habit—what good is a lie if people could tell you are lying<sup>07</sup>
  * there wasn't a werewolf fast enough to dodge a bullet<sup>55</sup>
  * sometimes living with werewolves sucked—when it made little social lies impossible<sup>110</sup>
  * werewolf; unlikely to die in most motor-vehicle accidents<sup>160</sup>
  * fear was dangerous around werewolves<sup>180</sup>
  * werewolves have pretty good instincts<sup>187</sup>
  * wine is, for a werewolf, only grape juice<sup>216</sup>
  * a werewolf doesn't need to worry about poison<sup>216</sup>
  * werewolves were not native to North America<sup>276</sup>

====Wild Sign====
[[Alpha & Omega Series]] #6: [[Wild Sign]]
  * werewolves don't get much of a buzz from alcohol<sup>04</sup>
  * even werewolf strength didn't help you when your abusers were werewolves<sup>05</sup>
  * there are hundreds of female werewolves—the [[Marrok]] only brings in one or two women a year who need assistance<sup>08</sup>
  * there have been a great many werewolves over the years who have served in the armed forces<sup>29</sup>
  * Bran controlling the werewolves was more like shoving tigers around with cattle prods<sup>33</sup>
  * werewolves tended to be territorial<sup>39</sup>
  * a normal Taser didn't do much besides make a werewolf angry<sup>61</sup>
  * a grizzly could kill a werewolf or two, but generally left them alone<sup>78</sup>
  * werewolves weren't picky about raw meat, even if human teeth had trouble ripping through a steak<sup>79</sup>
  * you couldn't help overhearing everything, a condition of being a werewolf<sup>139</sup>
  * smart people worry when they are confronted with werewolves<sup>171</sup>
  * wondered what unconscious social behaviors might betray the fact that the person was a werewolf<sup>198</sup>
  * even a werewolf has limits<sup>234</sup>

===== Mercyverse Short Fiction =====
[[Mercyverse Short Fiction]]: [[Silver]]
  * a werewolf could suffer a great deal before he died<sup>12</sup>

[[The Star of David]]
  * travel was complicate for a werewolf<sup>245</sup>
  * most of the werewolves, if they survived, eventually became wealthy<sup>249</sup>

[[Roses in Winter]]
  * even the most experienced werewolf had trouble with a terrified human about<sup>278</sup>
  * it wasn't in a werewolf's nature to tamely bow to authority just because it was presented to them<sup>295</sup>

[[In Red, with Pearls]]
  * old werewolves aren't that common; most who survive the Change die in fights with other werewolves don't understand body language; they also don't think<sup>341</sup>
  * sometimes being a werewolf gives you interesting insights into people<sup>345</sup>

[[Redemption]]
  * humans were no match for a werewolf<sup>370</sup>


[[Hollow]]
  * important werewolves drip authority and (usually) dignity<sup>414</sup>
  * don't lie to werewolves, it's too much trouble<sup>431</sup>


====== The Conclave ======

[[Mercy Thompson Series]] #1: [[Moon Called]]
  * twice a year the Alphas meet with Bran at Bran's corporate headquarters in Colorado; they sometimes brought their seconds or thirds - but never the women<sup>203</sup>
  * one Conclave in December<sup>218</sup>

[[Alpha & Omega Series]] #0.5: [[Alpha & Omega Novella]]
  * one of the things done at the meetings is to update the pack memberships<sup>40</sup>
  * Alphas are supposed to keep the Marrok informed when people die, or when new wolves are Changed<sup>40</sup>


====== The Reveal ======
[[Mercy Thompson Series]] #1: [[Moon Called]]
  * werewolves take their secrecy very seriously; that's how they've remained undetected for so long<sup>141</sup>
  * penalty for disobeying a direct order is brutal<sup>142</sup>
  * [[Bran Cornick]] put [[Adam Hauptman]] put into place to make sure that Mercy didn't tell the world about werewolves<sup>146</sup>
  * werewolves aren't going to be able to hide much longer<sup>147</sup>
  * forensic medicine has come a long way; ten years ago it was just the military and FBI labs they had to worry about, having a few wolves in the right places was sufficient<sup>147</sup>
  * there aren't enough wolves to infiltrate every small-town police laboratory<sup>147</sup>
  * since the fae came out, scientists are paying closer attention to abnormalities they used to attribute to lab equipment failure or specimen contamination<sup>147</sup>
  * if the [[Marrok]] doesn't pick his time soon for the reveal, it'll pick him<sup>147</sup>
  * once Bran understood what the werewolves faced, he came to the conclusion about the reveal<sup>147</sup>
  * believes it's something that must be done soon; not this week or next, but not a year from now either<sup>217</sup>
  * Bran's contacts in the FBI laboratories say the werewolf existence is an all-but-open secret right now<sup>217</sup>
  * since coming out is inevitable—it is imperative to control how it is done<sup>217</sup>
  * a wolf unhappy with the Reveal<sup>218</sup>
  * no one is happy about the Reveal; the Marrok has had several wolves report that one of the government agencies is threatening them with exposure if they won't cooperate<sup>233</sup>
  * they've become an open secret—and that's not safe; some are surprised the Marrok was able to kept them hidden for this long<sup>233</sup>
  * Bran was going to tell the Alphas at the December Conclave that he was going to take them public<sup>225</sup>
  * there are a lot of wolves who don't want to come out in public view—and they are willing to pay for it<sup>273</sup>

[[Mercy Thompson Series]] #2: [[Blood Bound]]
  * coming out to the public was a bold step for the werewolves; one that could easily backfire<sup>03</sup>
  * less than six months since the werewolves had come out into the public view<sup>30</sup>
  * they hadn't told the human population everything, only those werewolves who chose to do so came out in the open—most of those were in the military, people already separated from the general population<sup>30</sup>
  * everyone was holding their breath waiting to see what would come of it; so far there had been none of the rioting that that marked the fae's exposure a few decades earlier<sup>30</sup>
  * careful planning on the [[Marrok]] part<sup>30</sup>
  * had come out a little at a time to avoid alarming the public<sup>55</sup>
  * werewolf trials ten to convene on the spot; they are over in a matter of hours, sometimes minutes<sup>57</sup>
  * can't convince your pack Alpha you are less trouble to him alive than dead? Too bad<sup>57</sup>
  * pack law, necessarily brutal<sup>57</sup>
  * werewolves are control freaks; being control freaks keeps them in charge of their wolf<sup>58</sup>

[[Mercy Thompson Series]] #3: [[Iron Kissed]]
  * just this year admitted their existence<sup>48</sup>
  * whole issue had gone as smoothly as anyone could have hoped, but nothing was perfect<sup>713</sup>
  * the ugly anti-fae thing, was getting stronger through the whole country; the hate groups were eager to widen their target to include werewolves<sup>48</sup>
  * what the public knew about the werewolves was just the polished tip of a nasty iceberg<sup>84</sup>
  * when the werewolves announced themselves to the public, they caused a resurgence of fear<sup>180</sup>

[[Alpha & Omega Series]] #1: [[Cry Wolf]]
  * [[Bran Cornick]] the [[Marrok]] is going to bring the werewolves out to the public<sup>43</sup>
  * he thinks that too many people of the wrong people already know<sup>43</sup>
  * science and computers have made it harder and harder for the wolves to hide<sup>43</sup>
  * he hopes that he can control it better if he initiates the flow of information rather than waiting until their enemies or some innocent idiot decides to do it for them<sup>43</sup>

[[Alpha & Omega Series]] #2: [[Hunting Ground]]
  * the werewolves may be a secret from the rest of the world—but the wrong people know who they are<sup>17</sup>
  * the first chance the Marrok saw to present the werewolves in a favorable light, they were coming out to the public<sup>83</sup>
  * werewolves were being blackmailed by government agencies; family members were threatened or held under implied thread<sup>91</sup>
  * in the effort to deal with any further blackmail, The Marrok made the decision to reveal the werewolves; bring the secrets out into the open in order to give the unnamed government agencies who threatened exposure no more ammunition<sup>91</sup>
  * the Marrok offered a five year window to allow any wolf who wished to migrate to the United States that opportunity<sup>91</sup>
  * the Marrok was also willing to consider the migration of whole packs<sup>91</sup>
  * certain conditions had to be met; they must submit to the Marrok and agree to the rules that his packs live by in his territory; they must agree to go where they are told<sup>92</sup>
  * in return, they will receive the benefits that all of the Marrok's wolves do--protection and aid<sup>92</sup>

[[Mercy Thompson Series]] #6: [[River Marked]]
  * werewolves had outed themselves a year and a half ago--though they were careful what they told the public<sup>22</sup>
  * still a lot of werewolves who hid what they were<sup>99</sup>  
  * they didn't tell the public everything; one of the things Bran was not telling the public about werewolves was that they were immortal<sup>168</sup>

[[Mercy Thompson Series]] #8: [[Night Broken]]
  * hard to lose yourself in this day and age; fingerprints, DNA, facial-recognition software; that had been the main reason that the werewolves had finally come out to the public<sup>246</sup>

[[Mercy Thompson Series]] #9: [[Fire Touched]]
  * ever since the werewolves have admitted to their existence, they'd had to fight for the goodwill of the communities they lived in; goodwill made it safer for everyone<sup>34</sup>

[[Mercy Thompson Series]] #10: [[Silence Fallen]]
  * the werewolves first revealed their existence a few years ago<sup>06</sup>
  * people reacted differently to the reality of werewolves in the world; sensible people stayed a certain length back; others were stupidly friendly or not-so-stupidly afraid<sup>06</sup>

[[Mercy Thompson Series]] #11: [[Storm Cursed]]
  * just because some of the werewolves were out didn't mean that all of them were<sup>34</sup>


[[Mercyverse Short Fiction]]: [[Redemption]]
  * the wolves who were out were expected to be exemplary and well behaved<sup>380</sup>


